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Computer Animation and Simulation ’97
Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2–3, 1997
herausgegeben von Daniel Thalmann und Michiel, van de PanneInhaltsverzeichnis
- 1. Human Motion Capture.
- The Process of Motion Capture: Dealing with the Data.
- A New Interface Paradigm for Motion Capture Based Animation Systems.
- 2. Human Animation.
- A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis.
- Dynamic Analysis of Human Walking.
- 3. Physics-based Modeling.
- Physically-based Wrinlde Simulation & Skin Rendering.
- Interactive Display and Animation of B-spline Solids as Muscle Shape Primitives.
- An Alternative Inter-Particle Force Model for Coupled System Flexible Body Dynamics.
- 4. Natural Phenomena.
- Qualitative Simulation of Convective Cloud Formation and Evolution.
- Visual Model of Plant Development with Respect to Influence of Light.
- A Phenomenological Model of Coastal Scenes Based on Physical Considerations.
- Practical Experience in the Physical Animation and Destruction of Trees.
- 5. Collision Processing.
- REACT: REal-time Adaptive Collision Testing, An Interactive Vision Approach.
- Collision and Self-Collision Handling in Cloth Model Dedicated to Design Garments.
- Appendix: Colour Illustrations.