Understanding Images | Finding Meaning in Digital Imagery | ISBN 9781461383826

Understanding Images

Finding Meaning in Digital Imagery

herausgegeben von Francis T. Marchese
Buchcover Understanding Images  | EAN 9781461383826 | ISBN 1-4613-8382-X | ISBN 978-1-4613-8382-6

Understanding Images

Finding Meaning in Digital Imagery

herausgegeben von Francis T. Marchese

Inhaltsverzeichnis

  • 1 Editor’s Introduction.
  • 1.1 References.
  • 2 Lipstick on the Bulldog.
  • 2.1 Introduction.
  • 2.2 A Few Definitions.
  • 2.3 Why Collaboration is Hard to Do.
  • 2.4 Process, Tools, Product.
  • 2.5 Strategists or Service Bureaus.
  • 2.6 Education.
  • 2.7 Common Ground.
  • 3 Photographic Interpretation.
  • 3.1 Introduction.
  • 3.2 Questions and Answers.
  • 4 Cognitive Origins of Graphic Productions.
  • 4.1 Introduction.
  • 4.2 Pictographs and Symbols.
  • 4.3 Pictorial Space and Pictorial Devices.
  • 4.4 Conclusions.
  • 4.5 Acknowledgements.
  • 4.6 References.
  • 5 Automating Procedures for Generating Chinese Characters.
  • 5.1 Introduction.
  • 5.2 The Case for Chinese Characters.
  • 5.3 Introduction to Chinese Characters.
  • 5.4 Current Software Capabilities.
  • 5.5 The Path Based Bezier Curve Approach.
  • 5.6 References.
  • 6 Multimedia Representational Aids in Urban Planning Support Systems.
  • 6.1 Introduction.
  • 6.2 Challenges to Urban Planning Support Systems.
  • 6.3 Addressing the Challenges: Representational Aids.
  • 6.4 Input Aids.
  • 6.5 Output Aids.
  • 6.6 Application of Representational Aids: Rantoul, Illinois.
  • 6.7 Conclusions.
  • 6.8 Acknowledgements.
  • 6.9 References.
  • 7 Gesture Translation: Using Conventional Musical Instruments in Unconventional Ways.
  • 7.1 Introduction.
  • 7.2 The Need for Something Better.
  • 7.3 Gesture Translation.
  • 7.4 The Current System.
  • 7.5 An Example.
  • 7.6 Related Work.
  • 7.7 Limitations and Future Work.
  • 7.8 Conclusion.
  • 7.9 References.
  • 8 Visualization for Personal Information Systems.
  • 8.1 Introduction.
  • 8.2 Personal Information Systems.
  • 8.3 Personal Knowledge Space.
  • 8.4 Discussion.
  • 8.5 Summary and Future Research.
  • 8.6 References.
  • 9 Blazon Computer Graphic Notation.
  • 9.1 Overview and Background.
  • 9.2 Basic Terms and Definitions.
  • 9.3 The Marshalling of Arms.
  • 9.4 Summary of Blazon.
  • 9.5References.
  • 10 Masaccio’s Bag of Tricks.
  • 10.1 Introduction.
  • 10.2 The Perspective and Plan of Masaccio’s Trinity.
  • 10.3 Convincing Realism or Subtle Rhetoric Tricks?.
  • 10.4 Conclusion.
  • 10.5 Acknowledgements.
  • 10.6 References.
  • 11 Is Alligator Skin More Wrinkled Than Tree Bark?.
  • 11.1 Introduction.
  • 11.2 Benefits of This Research.
  • 11.3 Primary versus Secondary Properties of Objects.
  • 11.4 How to Think About Texture.
  • 11.6 Experiments on the Categorization of Texture Words.
  • 11.7 Conclusion.
  • 11.8 References.
  • 12 Variability and Universality in Human Image Processing.
  • 12.1 Introduction.
  • 12.2 Background.
  • 12.3 An Information Oriented Model for Understanding Imagery.
  • 12.4 References.
  • 13 Aesthetics and Nature.
  • 13.1 Introduction.
  • 13.2 Scientific Visualization as a Coherent Window into a (Fragmented) World.
  • 13.3 Spatial and Temporal (Dis)continuities.
  • 13.4 The Multiple Roles of the Visualization Expert.
  • 13.5 Case Studies.
  • 13.6 Conclusion.
  • 13.7 References.
  • 14 Crossroads in Virtual Reality.
  • 14.1 Introduction.
  • 14.2 The Meanings of Virtual Reality, Virtual Worlds, Virtual Environments.
  • 14.3 VR Projection Images Do Not Re-Present, They Tele-Present.
  • 14.4 References.
  • 15 Audio Display from the Simple Beep to Sonification and Virtual Auditory Environments.
  • 15.1 Introduction.
  • 15.2 Motivations for the Use of Audio.
  • 15.3 Auditory Perception.
  • 15.4 Auditory Scene Analysis.
  • 15.5 Detectability and Masking.
  • 15.6 The Psychology of Everyday Listening.
  • 15.7 Approaches and Applications of Audio Displays.
  • 15.8 Displaying Abstract Data: Sonification and Auralization.
  • 15.9 Virtual Auditory Worlds.
  • 15.10 Future Research.
  • 15.11 Implementation Issues.
  • 15.12 Conclusions.
  • 15.13 References.
  • 16 Contibutors.