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Inhaltsverzeichnis
- 1 Design.
- Computer Graphics in Design.
- Design in Computer Graphics: A Plea for Visual Literacy.
- 2 Modeling.
- Computational Geometry and Software Engineering: Towards a Geometric Computing Environment.
- The Model for Graphics.
- The Beta Spline.
- A Model Driven Approach to CAD and Graphic Communication Networks.
- Understanding the Preparation and Analysis of Solid Models.
- 3.
- The Use of Spatial Coherence in Ray Tracing.
- Color Reproduction and Illumination Models.
- 4 Workstations.
- Advanced Engineering/Scientific Graphic Workstations.
- 5 Hardware.
- VLSI for Graphics.
- Specialised Hardware for Computer Graphics.
- Polygon Processing for VLSI Pattern Generation.
- 6 Human-Computer Interface.
- Human Factors of Input and Output Devices.
- HCI and Research and Development in User Interface Design.
- 7 Graphics Standards.
- R & D—Issues and Trends Consequent Upon GKS and Related Standards.
- 8 Documentation.
- On-line Documentation.
- Document Structures for Integrated Text and Graphics.
- Author Biographies.