Gaming, Simulation and Innovations: Challenges and Opportunities | 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers | ISBN 9783031099588

Gaming, Simulation and Innovations: Challenges and Opportunities

52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers

herausgegeben von Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer und Heide Lukosch
Mitwirkende
Herausgegeben vonUpinder Dhar
Herausgegeben vonJigyasu Dubey
Herausgegeben vonVinod Dumblekar
Herausgegeben vonSebastiaan Meijer
Herausgegeben vonHeide Lukosch
Buchcover Gaming, Simulation and Innovations: Challenges and Opportunities  | EAN 9783031099588 | ISBN 3-031-09958-3 | ISBN 978-3-031-09958-8

Gaming, Simulation and Innovations: Challenges and Opportunities

52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers

herausgegeben von Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer und Heide Lukosch
Mitwirkende
Herausgegeben vonUpinder Dhar
Herausgegeben vonJigyasu Dubey
Herausgegeben vonVinod Dumblekar
Herausgegeben vonSebastiaan Meijer
Herausgegeben vonHeide Lukosch

This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021.  The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.