HCI International 2023 – Late Breaking Papers | 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I | ISBN 9783031480379

HCI International 2023 – Late Breaking Papers

25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I

herausgegeben von Masaaki Kurosu und weiteren
Mitwirkende
Herausgegeben vonMasaaki Kurosu
Herausgegeben vonAyako Hashizume
Herausgegeben vonAaron Marcus
Herausgegeben vonElizabeth Rosenzweig
Herausgegeben vonMarcelo M. Soares
Herausgegeben vonDon Harris
Herausgegeben vonWen-Chin Li
Herausgegeben vonDylan D. Schmorrow
Herausgegeben vonCali M. Fidopiastis
Herausgegeben vonPei-Luen Patrick Rau
Buchcover HCI International 2023 – Late Breaking Papers  | EAN 9783031480379 | ISBN 3-031-48037-6 | ISBN 978-3-031-48037-9

HCI International 2023 – Late Breaking Papers

25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I

herausgegeben von Masaaki Kurosu und weiteren
Mitwirkende
Herausgegeben vonMasaaki Kurosu
Herausgegeben vonAyako Hashizume
Herausgegeben vonAaron Marcus
Herausgegeben vonElizabeth Rosenzweig
Herausgegeben vonMarcelo M. Soares
Herausgegeben vonDon Harris
Herausgegeben vonWen-Chin Li
Herausgegeben vonDylan D. Schmorrow
Herausgegeben vonCali M. Fidopiastis
Herausgegeben vonPei-Luen Patrick Rau

This seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023.

For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”.

These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable GreenSmart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning Experiences; eCommerce, Digital Marketing and eFinance.