
You are the main character in this book.
YOUR adventure begins in a fascinating Victorian house where you meet Lord William Armstrong. He claims to have invented a time machine! Suddenly you find yourself back in the 19th century and you need to save the world from a water shortage. To do so, you will have to solve challenging enigmas and come face-to-face with famous people. Can you save humanity and escape the book? Unfortunately, the idea of time travel creates many paradoxes and maybe the solution is NOW…
Escape Adventures – Read / Think / Escape!
So, just how do you escape?
In the book
- Read the introduction to each chapter, and then read the chapter itself.
- Think about everything you read and see. There are clues everywhere!
- Escape! Use what you’ve learnt to find the number you need to break out of each situation.
Online
- Interactive quizzes designed to check your understanding of the plot so far.
- Clues: If you need some help, listen to a downloadable clue.
The book also includes
- explanations of new vocabulary
- activities focused on developing vocabulary
- CLIL content, e. g. history, famous people, industrial revolution, politics
- Talking points: opportunities to speak
- Find out more: tasks designed to help you learn more about what you have read