Procedural Content Generation in Games von Noor Shaker | ISBN 9783319427140

Procedural Content Generation in Games

von Noor Shaker, Julian Togelius und Mark J. Nelson
Mitwirkende
Autor / AutorinNoor Shaker
Autor / AutorinJulian Togelius
Autor / AutorinMark J. Nelson
Buchcover Procedural Content Generation in Games | Noor Shaker | EAN 9783319427140 | ISBN 3-319-42714-8 | ISBN 978-3-319-42714-0

Procedural Content Generation in Games

von Noor Shaker, Julian Togelius und Mark J. Nelson
Mitwirkende
Autor / AutorinNoor Shaker
Autor / AutorinJulian Togelius
Autor / AutorinMark J. Nelson

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. 

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.