Human-Computer Interaction with Mobile Devices and Services | 5th International Symposium, Mobile HCI 2003, Udine, Italy, September 8-11, 2003, Proceedings | ISBN 9783540408215

Human-Computer Interaction with Mobile Devices and Services

5th International Symposium, Mobile HCI 2003, Udine, Italy, September 8-11, 2003, Proceedings

herausgegeben von Luca Chittaro
Buchcover Human-Computer Interaction with Mobile Devices and Services  | EAN 9783540408215 | ISBN 3-540-40821-5 | ISBN 978-3-540-40821-5

Human-Computer Interaction with Mobile Devices and Services

5th International Symposium, Mobile HCI 2003, Udine, Italy, September 8-11, 2003, Proceedings

herausgegeben von Luca Chittaro

Inhaltsverzeichnis

  • Keynote Speakers.
  • People versus Information: The Evolution of Mobile Technology.
  • The Zen of Everyday Encounters: Spontaneous Interaction in Ubiquitous Systems.
  • Studying Mobile Users in Their Natural Contexts.
  • Understanding Mobile Contexts.
  • Motorcyclists Using Hocman – Field Trials on Mobile Interaction.
  • Connecting Remote Visits and Design Environment: User Needs and Prototypes for Architecture Design.
  • Everyday Wearable Computer Use: A Case Study of an Expert User.
  • Input Techniques for Mobile Devices.
  • Using Mobile Keypads with Limited Visual Feedback: Implications to Handheld and Wearable Devices.
  • Time-Out in Mobile Text Input: The Effects of Learning and Feedback.
  • SyncTap: An Interaction Technique for Mobile Networking.
  • Location-Aware Guides and Planners.
  • Experiments with Multi-modal Interfaces in a Context-Aware City Guide.
  • Design Criteria for Location-Aware, Indoor, PDA Applications.
  • The Design and Evaluation of a Mobile Location-Aware Handheld Event Planner.
  • Bringing Mobile Services to Groups in Workplaces.
  • Supporting Local Mobility in Healthcare by Application Roaming Among Heterogeneous Devices.
  • Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups.
  • Encouraging Face-to-Face Collaborative Learning through the Use of Handheld Computers in the Classroom.
  • Mobile Gaming.
  • Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area.
  • OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices.
  • Tools and Frameworks for Mobile Interface Design and Generation.
  • Supporting Efficient Design of Mobile HCI.
  • Dygimes: Dynamically Generating Interfaces for Mobile Computing Devices and Embedded Systems.
  • Online Transcoding of WebPages for Mobile Devices.
  • Multi-modal Framework to Support Users with Special Needs in Interaction with Public Information Systems.
  • Usability and HCI Research Methods.
  • Usability Evaluations for Multi-device Application Development Three Example Studies.
  • A Review of Mobile HCI Research Methods.
  • Short Talks.
  • Exploring the Utility of Remote Messaging and Situated Office Door Displays.
  • TimeMachine Oulu – Dynamic Creation of Cultural-Spatio-Temporal Models as a Mobile Service.
  • Awase-E: Image-Based Authentication for Mobile Phones Using User’s Favorite Images.
  • Older Users’ Requirements for Location Based Services and Mobile Phones.
  • GentleGuide: An Exploration of Haptic Output for Indoors Pedestrian Guidance.
  • Sound Visualization and Retrieval Technique for Assisting Hearing Memory of Patrol Worker.
  • Constructing Public Discourse with Ethnographic/SMS “Texts”.
  • A Customer Satisfaction Evaluation Model for Mobile Internet Services.
  • Designing Adaptive Mobile Applications: Abstract Components and Composite Behaviors.
  • Cinematic Techniques for Mobile Presentations.
  • Using a Mobile Device to Vary the Pace of Search.
  • Designing Advanced Mobile Applications Examples of UMTS Trial Applications.
  • iCAMS2: Developing a Mobile Communication Tool Using Location Information and Schedule Information with J2ME.
  • Understanding and Modeling Physical Environments for Mobile Location Aware Information Services.
  • SmartLibrary – Location-Aware Mobile Library Service.
  • Posters.
  • The Human Interface in Mobile Applications.
  • I’m Here!: A Wearable Object Remembrance Support System.
  • Towards a Framework to Develop Plastic User Interfaces.
  • Context-Aware Interaction in a Mobile Environment.
  • Platform Awareness in Dynamic Web User Interfaces Migration.
  • User Needs for Developmentof Context Dependent Devices in Mobile Home Care.
  • Context Information in Mobile Telephony.
  • Component Model and Programming: A First Step to Manage Human Computer Interaction Adaptation.
  • Mobile Tele-instruction Using Interactive Augmented Reality.
  • A Study on the Predicate Prediction Using Symbols in Augmentative and Alternative Communication System.
  • Electronic Navigation – Some Design Issues.
  • The Use of Statistically Derived Personas in Modelling Mobile User Populations.
  • M3I in a Pedestrian Navigation & Exploration System.
  • Mobile Devices: Opportunities for Users with Special Needs.