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Human-Computer Interaction with Mobile Devices and Services
5th International Symposium, Mobile HCI 2003, Udine, Italy, September 8-11, 2003, Proceedings
herausgegeben von Luca ChittaroInhaltsverzeichnis
- Keynote Speakers.
- People versus Information: The Evolution of Mobile Technology.
- The Zen of Everyday Encounters: Spontaneous Interaction in Ubiquitous Systems.
- Studying Mobile Users in Their Natural Contexts.
- Understanding Mobile Contexts.
- Motorcyclists Using Hocman – Field Trials on Mobile Interaction.
- Connecting Remote Visits and Design Environment: User Needs and Prototypes for Architecture Design.
- Everyday Wearable Computer Use: A Case Study of an Expert User.
- Input Techniques for Mobile Devices.
- Using Mobile Keypads with Limited Visual Feedback: Implications to Handheld and Wearable Devices.
- Time-Out in Mobile Text Input: The Effects of Learning and Feedback.
- SyncTap: An Interaction Technique for Mobile Networking.
- Location-Aware Guides and Planners.
- Experiments with Multi-modal Interfaces in a Context-Aware City Guide.
- Design Criteria for Location-Aware, Indoor, PDA Applications.
- The Design and Evaluation of a Mobile Location-Aware Handheld Event Planner.
- Bringing Mobile Services to Groups in Workplaces.
- Supporting Local Mobility in Healthcare by Application Roaming Among Heterogeneous Devices.
- Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups.
- Encouraging Face-to-Face Collaborative Learning through the Use of Handheld Computers in the Classroom.
- Mobile Gaming.
- Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area.
- OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices.
- Tools and Frameworks for Mobile Interface Design and Generation.
- Supporting Efficient Design of Mobile HCI.
- Dygimes: Dynamically Generating Interfaces for Mobile Computing Devices and Embedded Systems.
- Online Transcoding of WebPages for Mobile Devices.
- Multi-modal Framework to Support Users with Special Needs in Interaction with Public Information Systems.
- Usability and HCI Research Methods.
- Usability Evaluations for Multi-device Application Development Three Example Studies.
- A Review of Mobile HCI Research Methods.
- Short Talks.
- Exploring the Utility of Remote Messaging and Situated Office Door Displays.
- TimeMachine Oulu – Dynamic Creation of Cultural-Spatio-Temporal Models as a Mobile Service.
- Awase-E: Image-Based Authentication for Mobile Phones Using User’s Favorite Images.
- Older Users’ Requirements for Location Based Services and Mobile Phones.
- GentleGuide: An Exploration of Haptic Output for Indoors Pedestrian Guidance.
- Sound Visualization and Retrieval Technique for Assisting Hearing Memory of Patrol Worker.
- Constructing Public Discourse with Ethnographic/SMS “Texts”.
- A Customer Satisfaction Evaluation Model for Mobile Internet Services.
- Designing Adaptive Mobile Applications: Abstract Components and Composite Behaviors.
- Cinematic Techniques for Mobile Presentations.
- Using a Mobile Device to Vary the Pace of Search.
- Designing Advanced Mobile Applications Examples of UMTS Trial Applications.
- iCAMS2: Developing a Mobile Communication Tool Using Location Information and Schedule Information with J2ME.
- Understanding and Modeling Physical Environments for Mobile Location Aware Information Services.
- SmartLibrary – Location-Aware Mobile Library Service.
- Posters.
- The Human Interface in Mobile Applications.
- I’m Here!: A Wearable Object Remembrance Support System.
- Towards a Framework to Develop Plastic User Interfaces.
- Context-Aware Interaction in a Mobile Environment.
- Platform Awareness in Dynamic Web User Interfaces Migration.
- User Needs for Developmentof Context Dependent Devices in Mobile Home Care.
- Context Information in Mobile Telephony.
- Component Model and Programming: A First Step to Manage Human Computer Interaction Adaptation.
- Mobile Tele-instruction Using Interactive Augmented Reality.
- A Study on the Predicate Prediction Using Symbols in Augmentative and Alternative Communication System.
- Electronic Navigation – Some Design Issues.
- The Use of Statistically Derived Personas in Modelling Mobile User Populations.
- M3I in a Pedestrian Navigation & Exploration System.
- Mobile Devices: Opportunities for Users with Special Needs.