Photorealistic Rendering in Computer Graphics | Proceedings of the Second Eurographics Workshop on Rendering | ISBN 9783540564492

Photorealistic Rendering in Computer Graphics

Proceedings of the Second Eurographics Workshop on Rendering

herausgegeben von Pere Brunet und Frederik W. Jansen
Mitwirkende
Herausgegeben vonPere Brunet
Herausgegeben vonFrederik W. Jansen
Buchcover Photorealistic Rendering in Computer Graphics  | EAN 9783540564492 | ISBN 3-540-56449-7 | ISBN 978-3-540-56449-2

Photorealistic Rendering in Computer Graphics

Proceedings of the Second Eurographics Workshop on Rendering

herausgegeben von Pere Brunet und Frederik W. Jansen
Mitwirkende
Herausgegeben vonPere Brunet
Herausgegeben vonFrederik W. Jansen
Photorealistic rendering strives to generate images from
computer modeled   scenes with an image quality as close to
real life as possible. A major      issue in rendering is
simulation of local and global light reflection in a   scene.
Both ray tracing and radiosity algorithms capture only some
of   the possible light reflection phenomena. Recently
developed two-pass            algorithms combine the ray tracing and
radiosity approaches and are able to capture the whole range
of light reflection.
This book is a collection   of papers discussing the latest
developments, including a new range of         improvements, in
stochastic sampling strategies, radiosity form                  factor
calculation, and parallel processing for ray tracing                        and
radiosity. A number of papers on rendering applications in
interior design, lighting design, and remote sensing
conclude the volume.
The      contributions are revised versions of papers originally
presented at the      Second Eurographics Workshop on Rendering,
held in Barcelona, Spain, in May 1991. The book fully
reflects the state of the art in rendering and presentsa
wide variety of novel techniques. It will interest
researchers and      students in computer graphics, as well as
designers who want to apply         rendering techniques for
realistic simulation in lighting design, interior   design,
and architecture.