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Interactive Storytelling
Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010, Proceedings
herausgegeben von Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta und Mark RiedlInhaltsverzeichnis
- Keynotes.
- The Authoring Challenge in Interactive Storytelling.
- From a Winter’s Night to a Dragon Age.
- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS).
- Characters and Decision Making.
- MIST: An Interactive Storytelling System with Variable Character Behavior.
- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation.
- “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling.
- Story Evaluation and Analysis.
- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool.
- One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories.
- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation.
- Narrative Annotation and Editing of Video.
- Story Generation.
- A Story to Go, Please.
- Threading Facts into a Collective Narrative World.
- Learning Story Marketing through Practical Experience of Story Creation System.
- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices.
- Zuzie: Collaborative Storytelling Based on Multiple Compositions.
- An Interactive Documentary Manifesto.
- Arts and Humanities.
- Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall”.
- From Physical to Non-material Art – Design Choices of the Digital Artist.
- The iLand of Madeira Location Aware Multimedia Stories.
- Narrative Theories and Modelling.
- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic.
- An Analysis of Narrative Moves in Improvisational Theatre.
- Towards a Theoretical Framework for Interactive Digital Narrative.
- Systems.
- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling.
- Something’s Gotta Give- Towards Distributed Autonomous Story Appraisal in Improv.
- A Simple Intensity-Based Drama Manager.
- Applications.
- Player Agency and the Relevance of Decisions.
- Interactive Storytelling in Academic Teaching.
- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling.
- Posters.
- Textual vs. Graphical Interaction in an Interactive Fiction Game.
- Motivations for Rereading in Interactive Stories: A Preliminary Investigation.
- The Haiti Earthquake Experience: A Case Study.
- First Person Victim: Developing a 3D Interactive Dramatic Experience.
- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces.
- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative.
- Automated Storytelling in Sports: A Rich Domain to Be Explored.
- Level-of-Detail Stories as a Virtual Museum of a Movie.
- Establishing Communication Channels for Digital Storytelling Applications.
- Agency and the Art of Interactive Digital Storytelling.
- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model.
- Demonstrations.
- Emohawk: Learning Virtual Characters by Doing.
- Crowd-Sourced AI Authoring with ENIGMA.
- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations.
- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata.
- Workshops.
- Users and Evaluation of Interactive Storytelling.
- Workshop: Education in Interactive Digital Storytelling.
- Interactive Stories for Health Interventions.
- Towards a Shared Vocabulary for Interactive Digital Storytelling.
- Storytelling within an Internet of Things.
- Just Another Tool for Interactive Digital Storytelling?.
- Tutorial.
- Tutorial: Introduction to Interactive Story Creation.



