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You haven't experienced the full potential of Xbox 360 or Windowsuntil you've created your own homebrewed games for these innovativesystems. With Microsoft's new XNA Framework, the only thinglimiting you is your imagination. Now professional game developerand Microsoft DirectX MVP Benjamin Nitschke shows you how to takeadvantage of the XNA Game Studio Express tools and libraries inorder to build cutting-edge games.
Whether you want to explore new worlds or speed down a cityblock in a souped up dragster, this book will get you up andrunning quickly. You'll learn how to implement 3D models, generatehuge landscapes, map cool-looking shaders to your 3D objects, andmuch more. Nitschke also steps you through the development of yourfirst fully functional racing game. You'll then be able to applythis information as you write your own XNA cross-platformgames.
What you will learn from this book
* Tricks for managing the game engine and user interface
* How to program an old school shooter game and spaceadventure
* Tips for improving racing game logic and expanding your gameideas
* Methods for integrating amazing visual effects using advancedshader techniques
* Steps for adding sound and music with XACT-bringing your gameto life
* How to fine-tune and debug your game for optimalperformance
Who this book is for
This book is for anyone who wants to write their own games forthe Xbox 360 or Windows platforms. You should have some experiencecoding with C# or a similar . NET language.
Wrox Professional guides are planned and written byworking programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, theyaddress the issues technology professionals face every day. Theyprovide examples, practical solutions, and expert education in newtechnologies, all designed to help programmers do a better job.
Whether you want to explore new worlds or speed down a cityblock in a souped up dragster, this book will get you up andrunning quickly. You'll learn how to implement 3D models, generatehuge landscapes, map cool-looking shaders to your 3D objects, andmuch more. Nitschke also steps you through the development of yourfirst fully functional racing game. You'll then be able to applythis information as you write your own XNA cross-platformgames.
What you will learn from this book
* Tricks for managing the game engine and user interface
* How to program an old school shooter game and spaceadventure
* Tips for improving racing game logic and expanding your gameideas
* Methods for integrating amazing visual effects using advancedshader techniques
* Steps for adding sound and music with XACT-bringing your gameto life
* How to fine-tune and debug your game for optimalperformance
Who this book is for
This book is for anyone who wants to write their own games forthe Xbox 360 or Windows platforms. You should have some experiencecoding with C# or a similar . NET language.
Wrox Professional guides are planned and written byworking programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, theyaddress the issues technology professionals face every day. Theyprovide examples, practical solutions, and expert education in newtechnologies, all designed to help programmers do a better job.