Maya Studio Projects Texturing and Lighting
von Lee LanierLearn to create realistic digital assets for film and games withthis project-based guide
Focused entirely on practical projects, this hands-on guideshows you how to use Maya's texturing and lighting tools inreal-world situations. Whether you need to sharpen your skills oryou're looking to break into the field for the first time, you'lllearn top industry techniques for this important skill as youfollow the instructions for several specific projects. You can evencreate your own version, using final Maya scene files to validateresults. The companion DVD includes supplemental videos, projectsupport files, textures, tools, professional shaders, and more. * Lighting and texturing projects are often an excellent way fornew animators to break into the business * This is the only project-based book dedicated to understandingand implementing Maya's texturing and lighting tools for creatingrealistic digital assets for film, video, and games * Walks you step by step through lighting and texturing objects, characters, and locations * Written by a professional CG artist who has worked onhigh-profile films including Antz and Shrek * Includes a DVD with supplemental video instruction, additionaltools, and more
Practical, project-based instruction in this guide will help youperfect your skill with Maya's texturing and lighting tools.
Focused entirely on practical projects, this hands-on guideshows you how to use Maya's texturing and lighting tools inreal-world situations. Whether you need to sharpen your skills oryou're looking to break into the field for the first time, you'lllearn top industry techniques for this important skill as youfollow the instructions for several specific projects. You can evencreate your own version, using final Maya scene files to validateresults. The companion DVD includes supplemental videos, projectsupport files, textures, tools, professional shaders, and more. * Lighting and texturing projects are often an excellent way fornew animators to break into the business * This is the only project-based book dedicated to understandingand implementing Maya's texturing and lighting tools for creatingrealistic digital assets for film, video, and games * Walks you step by step through lighting and texturing objects, characters, and locations * Written by a professional CG artist who has worked onhigh-profile films including Antz and Shrek * Includes a DVD with supplemental video instruction, additionaltools, and more
Practical, project-based instruction in this guide will help youperfect your skill with Maya's texturing and lighting tools.