The first computer simulation book for anyone designing orbuilding a game
Answering the growing demand for a book catered for those whodesign, develop, or use simulations and games this book teaches youexactly what you need to know in order to understand thesimulations you build or use all without having to earn anotherdegree. Organized into three parts, this informative book firstdefines computer simulations and describes how they are differentfrom live-action and paper-based simulations.
The second section builds upon the previous, with coverage ofthe technical details of simulations, a detailed description of howmodels are built, and an explanation of how those models aretranslated into simulations. Finally, the last section developsfour examples that walk you through the process from model tofinished and functional simulation, all of which are created usingfreely available software and all of which can be downloaded.
* Targets anyone interested in learning about the inner workingsof a simulation or game, but may not necessarily be a programmer orscientist
* Offers technical details on what simulations are and how theyare built without overwhelming you with intricate jargon
* Breaks down simulation vs. modeling and traditional vs. computer simulations
* Examines verification and validation and discusses simulationtools Whether you need to learn how simulations work or it'ssomething you've always been curious about but couldn't find theright resource, look no further. The
Guide to Computer Simulations and Games is the ideal bookfor getting a solid understanding of this fascinating subject.
Answering the growing demand for a book catered for those whodesign, develop, or use simulations and games this book teaches youexactly what you need to know in order to understand thesimulations you build or use all without having to earn anotherdegree. Organized into three parts, this informative book firstdefines computer simulations and describes how they are differentfrom live-action and paper-based simulations.
The second section builds upon the previous, with coverage ofthe technical details of simulations, a detailed description of howmodels are built, and an explanation of how those models aretranslated into simulations. Finally, the last section developsfour examples that walk you through the process from model tofinished and functional simulation, all of which are created usingfreely available software and all of which can be downloaded.
* Targets anyone interested in learning about the inner workingsof a simulation or game, but may not necessarily be a programmer orscientist
* Offers technical details on what simulations are and how theyare built without overwhelming you with intricate jargon
* Breaks down simulation vs. modeling and traditional vs. computer simulations
* Examines verification and validation and discusses simulationtools Whether you need to learn how simulations work or it'ssomething you've always been curious about but couldn't find theright resource, look no further. The
Guide to Computer Simulations and Games is the ideal bookfor getting a solid understanding of this fascinating subject.