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„This is an interesting book both as research reference as well as teaching material for Master and PhD students.“ (Zentralblatt MATH, 1 April 2015)
The book begins with a chapter on traditional methods ofsupervised learning, covering recursive least squares learning, mean square error methods, and stochastic approximation. Chapter 2covers single agent reinforcement learning. Topics include learningvalue functions, Markov games, and TD learning with eligibilitytraces. Chapter 3 discusses two player games including two playermatrix games with both pure and mixed strategies. Numerousalgorithms and examples are presented. Chapter 4 covers learning inmulti-player games, stochastic games, and Markov games, focusing onlearning multi-player grid games--two player grid games, Q-learning, and Nash Q-learning. Chapter 5 discusses differentialgames, including multi player differential games, actor critiquestructure, adaptive fuzzy control and fuzzy interference systems, the evader pursuit game, and the defending a territory games. Chapter 6 discusses new ideas on learning within robotic swarms andthe innovative idea of the evolution of personality traits.
* Framework for understanding a variety of methods andapproaches in multi-agent machine learning.
* Discusses methods of reinforcement learning such as anumber of forms of multi-agent Q-learning
* Applicable to research professors and graduatestudents studying electrical and computer engineering, computerscience, and mechanical and aerospace engineering