Flash Math Creativity von Kip Parker | ISBN 9781430204114

Flash Math Creativity

von Kip Parker und weiteren
Mitwirkende
Autor / AutorinKip Parker
Autor / AutorinBrandon Williams
Autor / AutorinJared Tarbell
Autor / AutorinMary Ann Tan
Autor / AutorinFay Rhodes
Autor / AutorinKeith Peters
Autor / AutorinConnor McDonald
Autor / AutorinTy Lettau
Autor / AutorinPaul Prudence
Autor / AutorinJD Hooge
Autor / AutorinDavid Hirmes
Autor / AutorinKen Jokol
Autor / AutorinPavel Kaluzhny
Autor / AutorinGabriel Mulzer
Buchcover Flash Math Creativity | Kip Parker | EAN 9781430204114 | ISBN 1-4302-0411-7 | ISBN 978-1-4302-0411-4

Flash Math Creativity

von Kip Parker und weiteren
Mitwirkende
Autor / AutorinKip Parker
Autor / AutorinBrandon Williams
Autor / AutorinJared Tarbell
Autor / AutorinMary Ann Tan
Autor / AutorinFay Rhodes
Autor / AutorinKeith Peters
Autor / AutorinConnor McDonald
Autor / AutorinTy Lettau
Autor / AutorinPaul Prudence
Autor / AutorinJD Hooge
Autor / AutorinDavid Hirmes
Autor / AutorinKen Jokol
Autor / AutorinPavel Kaluzhny
Autor / AutorinGabriel Mulzer

The seminal book, Flash Math Creativity, completely revised for Flash MX 2004 and ActionScript 2.0!

Macromedia Flash is the industry standard design tool for digital design and web programming. With the release of Flash MX 2004 and its accompanying built-in language ActionScript 2.0, Macromedia yet again upped the standard for creating immersive digital experiences.

This book revolves around Flash and math. It's what you do in your spare time: just take little ideas and mess around with them. This is a book of inspiration, beautiful enough to leave on the coffee table, but addictive enough to keep by your computer and sneak out while no-one's looking so you can go back to that movie that you were tinkering with 'til 3 o'clock this morning. It's a fun book!

Flash Math Creativity is a book of iterative experiments generative design. It's a showcase of the 15 authors' experiments. The book will explain how these work and how you to can experiment further yourself. Each author does four experiments; each experiment takes up four pages. We give you the code and explain the essence, then you take away your inspiration and run with it. The purpose of the book is to learn through experimentation because you are inspired to do so, not because someone is telling you to do so.