
“This book by UK academics Moller (Swansea Univ.) and Struth (Univ. of Sheffield) is designed to serve as a textbook for first-year university students in computer science. The volume contains 15 chapters, divided in two parts. … libraries may wish to acquire it for the benefit of advanced undergraduates. Summing Up: Recommended. Only comprehensive academic mathematics and computer science collections.” (B. Borchers, Choice, Vol. 51 (7), March, 2014)
This engaging text presents the fundamental mathematics and modelling techniques for computing systems in a novel and light-hearted way, which can be easily followed by students at the very beginning of their university education. Key concepts are taught through a large collection of challenging yet fun mathematical games and logical puzzles that require no prior knowledge about computers. The text begins with intuition and examples as a basis from which precise concepts are then developed; demonstrating how, by working within the confines of a precise structured method, the occurrence of errors in the system can be drastically reduced.
Features: demonstrates how game theory provides a paradigm for an intuitive understanding of the nature of computation; contains more than 400 exercises throughout the text, with detailed solutions to half of these presented at the end of the book, together with numerous theorems, definitions and examples; describes a modelling approach based on state transition systems.