Educational Games for Soft-Skills Training in Digital Environments von Elena Dell'Aquila | New Perspectives | ISBN 9783319063119

Educational Games for Soft-Skills Training in Digital Environments

New Perspectives

von Elena Dell'Aquila und weiteren
Mitwirkende
Autor / AutorinElena Dell'Aquila
Autor / AutorinDavide Marocco
Autor / AutorinMichela Ponticorvo
Autor / AutorinAndrea Di Ferdinando
Autor / AutorinMassimiliano Schembri
Autor / AutorinOrazio Miglino
Buchcover Educational Games for Soft-Skills Training in Digital Environments | Elena Dell'Aquila | EAN 9783319063119 | ISBN 3-319-06311-1 | ISBN 978-3-319-06311-9

Educational Games for Soft-Skills Training in Digital Environments

New Perspectives

von Elena Dell'Aquila und weiteren
Mitwirkende
Autor / AutorinElena Dell'Aquila
Autor / AutorinDavide Marocco
Autor / AutorinMichela Ponticorvo
Autor / AutorinAndrea Di Ferdinando
Autor / AutorinMassimiliano Schembri
Autor / AutorinOrazio Miglino
The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as thekey factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.