Game-Based Learning Across the Lifespan | Cross-Generational and Age-Oriented Topics | ISBN 9783319417974

Game-Based Learning Across the Lifespan

Cross-Generational and Age-Oriented Topics

herausgegeben von Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago und Hubert Ouellet
Mitwirkende
Herausgegeben vonMargarida Romero
Herausgegeben vonKimberly Sawchuk
Herausgegeben vonJosep Blat
Herausgegeben vonSergio Sayago
Herausgegeben vonHubert Ouellet
Buchcover Game-Based Learning Across the Lifespan  | EAN 9783319417974 | ISBN 3-319-41797-5 | ISBN 978-3-319-41797-4

Game-Based Learning Across the Lifespan

Cross-Generational and Age-Oriented Topics

herausgegeben von Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago und Hubert Ouellet
Mitwirkende
Herausgegeben vonMargarida Romero
Herausgegeben vonKimberly Sawchuk
Herausgegeben vonJosep Blat
Herausgegeben vonSergio Sayago
Herausgegeben vonHubert Ouellet
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges, and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.