Gamification | Using Game Elements in Serious Contexts | ISBN 9783319455570

Gamification

Using Game Elements in Serious Contexts

herausgegeben von Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow und Tobias Brockmann
Mitwirkende
Herausgegeben vonStefan Stieglitz
Herausgegeben vonChristoph Lattemann
Herausgegeben vonSusanne Robra-Bissantz
Herausgegeben vonRüdiger Zarnekow
Herausgegeben vonTobias Brockmann
Buchcover Gamification  | EAN 9783319455570 | ISBN 3-319-45557-5 | ISBN 978-3-319-45557-0

Gamification

Using Game Elements in Serious Contexts

herausgegeben von Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow und Tobias Brockmann
Mitwirkende
Herausgegeben vonStefan Stieglitz
Herausgegeben vonChristoph Lattemann
Herausgegeben vonSusanne Robra-Bissantz
Herausgegeben vonRüdiger Zarnekow
Herausgegeben vonTobias Brockmann
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.