Gamification in Learning and Education von Sangkyun Kim | Enjoy Learning Like Gaming | ISBN 9783319472836

Gamification in Learning and Education

Enjoy Learning Like Gaming

von Sangkyun Kim, Kibong Song, Barbara Lockee und John Burton
Mitwirkende
Autor / AutorinSangkyun Kim
Autor / AutorinKibong Song
Autor / AutorinBarbara Lockee
Autor / AutorinJohn Burton
Buchcover Gamification in Learning and Education | Sangkyun Kim | EAN 9783319472836 | ISBN 3-319-47283-6 | ISBN 978-3-319-47283-6

Gamification in Learning and Education

Enjoy Learning Like Gaming

von Sangkyun Kim, Kibong Song, Barbara Lockee und John Burton
Mitwirkende
Autor / AutorinSangkyun Kim
Autor / AutorinKibong Song
Autor / AutorinBarbara Lockee
Autor / AutorinJohn Burton

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This „positive failure“ can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.