Human-Computer Interaction – INTERACT 2017 | 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part III | ISBN 9783319676876

Human-Computer Interaction – INTERACT 2017

16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part III

herausgegeben von Regina Bernhaupt und weiteren
Mitwirkende
Herausgegeben vonRegina Bernhaupt
Herausgegeben vonGirish Dalvi
Herausgegeben vonAnirudha Joshi
Herausgegeben vonDevanuj K. Balkrishan
Herausgegeben vonJacki O'Neill
Herausgegeben vonMarco Winckler
Buchcover Human-Computer Interaction – INTERACT 2017  | EAN 9783319676876 | ISBN 3-319-67687-3 | ISBN 978-3-319-67687-6

Human-Computer Interaction – INTERACT 2017

16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part III

herausgegeben von Regina Bernhaupt und weiteren
Mitwirkende
Herausgegeben vonRegina Bernhaupt
Herausgegeben vonGirish Dalvi
Herausgegeben vonAnirudha Joshi
Herausgegeben vonDevanuj K. Balkrishan
Herausgegeben vonJacki O'Neill
Herausgegeben vonMarco Winckler

The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.
The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named:
Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interact

ion techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.