Models in Cooperative Game Theory von Rodica Branzei | Crisp, Fuzzy, and Multi-Choice Games | ISBN 9783540285090

Models in Cooperative Game Theory

Crisp, Fuzzy, and Multi-Choice Games

von Rodica Branzei, Dinko Dimitrov und Stef Tijs
Mitwirkende
Autor / AutorinRodica Branzei
Autor / AutorinDinko Dimitrov
Autor / AutorinStef Tijs
Buchcover Models in Cooperative Game Theory | Rodica Branzei | EAN 9783540285090 | ISBN 3-540-28509-1 | ISBN 978-3-540-28509-0

From the reviews of the first edition:

„This small book can be very interesting for readers who want to study further generalizations of the classical topic on cooperative games. It investigates the classical cooperative games with transferable utility and some game models in which the players have the possibility to cooperate partially, that is, fuzzy games and multichoice games. The book is written very clearly, being a rich review of the most essential notions and theorems (with proofs) in these topics.“ (Tadeusz Radzik, Zentralblatt MATH, Vol. 1079, 2006)

Models in Cooperative Game Theory

Crisp, Fuzzy, and Multi-Choice Games

von Rodica Branzei, Dinko Dimitrov und Stef Tijs
Mitwirkende
Autor / AutorinRodica Branzei
Autor / AutorinDinko Dimitrov
Autor / AutorinStef Tijs
This book investigates the classical model of cooperative games with transfer able utility (TU-games) and models in which the players have the possibility to cooperate partially, namely fuzzy and multichoice games. In a crisp game the agents are either fully involved or not involved at all in cooperation with some other agents, while in a fuzzy game players are allowed to cooperate with infinitely many different participation levels, varying from non-cooperation to full cooperation. A multichoice game describes an intermediate case in which each player may have a fixed number of activity levels. Part I of the book is devoted to the most developed model in the theory of cooperative games, that of a classical TU-game with crisp coalitions, which we refer to as crisp game along the book. It presents basic notions, solutions concepts and classes of cooperative crisp games in such a way that allows the reader to use this part as a reference toolbox when studying the corresponding concepts from the theory of fuzzy games (Part II) and from the theory of multichoice games (Part III). The work on this book started while we were research fellows at ZiF (Biele feld) for the project „Procedural Approaches to Conflict Resolution“, 2002.