Intelligent Technologies for Interactive Entertainment | First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings | ISBN 9783540316510

Intelligent Technologies for Interactive Entertainment

First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings

herausgegeben von Mark Maybury, Oliviero Stock und Wolfgang Wahlster
Mitwirkende
Herausgegeben vonMark Maybury
Herausgegeben vonOliviero Stock
Herausgegeben vonWolfgang Wahlster
Buchcover Intelligent Technologies for Interactive Entertainment  | EAN 9783540316510 | ISBN 3-540-31651-5 | ISBN 978-3-540-31651-0

Intelligent Technologies for Interactive Entertainment

First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings

herausgegeben von Mark Maybury, Oliviero Stock und Wolfgang Wahlster
Mitwirkende
Herausgegeben vonMark Maybury
Herausgegeben vonOliviero Stock
Herausgegeben vonWolfgang Wahlster

Inhaltsverzeichnis

  • Long Papers.
  • COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications.
  • Discovering the European Heritage Through the ChiKho Educational Web Game.
  • Squidball: An Experiment in Large-Scale Motion Capture and Game Design.
  • Generating Ambient Behaviors in Computer Role-Playing Games.
  • Telepresence Techniques for Controlling Avatar Motion in First Person Games.
  • Parallel Presentations for Heterogenous User Groups – An Initial User Study.
  • Performing Physical Object References with Migrating Virtual Characters.
  • AI-Mediated Interaction in Virtual Reality Art.
  • Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition.
  • AmbientBrowser: Web Browser for Everyday Enrichment.
  • Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides.
  • Drawings as Input for Handheld Game Computers.
  • Let’s Come Together — Social Navigation Behaviors of Virtual and Real Humans.
  • Interacting with a Virtual Rap Dancer.
  • Grounding Emotions in Human-Machine Conversational Systems.
  • Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation.
  • Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games.
  • Disjunctor Selection for One-Line Jokes.
  • Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen.
  • Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours.
  • Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information.
  • Short Papers.
  • Entertainment Personalization Mechanism Through Cross-Domain User Modeling.
  • User Interview-Based Progress Evaluation of Two Successive ConversationalAgent Prototypes.
  • Adding Playful Interaction to Public Spaces.
  • Report on a Museum Tour Report.
  • A Ubiquitous and Interactive Zoo Guide System.
  • Styling and Real-Time Simulation of Human Hair.
  • Motivational Strategies for an Intelligent Chess Tutoring System.
  • Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario.
  • Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content.
  • Content Adaptation for Gradual Web Rendering.
  • Getting the Story Right: Making Computer-Generated Stories More Entertaining.
  • Omnipresent Collaborative Virtual Environments for Open Inventor Applications.
  • SpatiuMedia: Interacting with Locations.
  • Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets.
  • Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games.
  • Demos.
  • Webcrow: A Web-Based Crosswords Solver.
  • COMPASS2008: The Smart Dining Service.
  • DaFEx: Database of Facial Expressions.
  • PeaceMaker: A Video Game to Teach Peace.
  • A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games.
  • Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit.
  • Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism.
  • Tagsocratic: Learning Shared Concepts on the Blogosphere.
  • Delegation Based Multimedia Mobile Guide.
  • Personalized Multimedia Information System for Museums and Exhibitions.
  • Lets Come Together – Social Navigation Behaviors of Virtual and Real Humans.
  • Automatic Creation of Humorous Acronyms.