
×
Intelligent Technologies for Interactive Entertainment
First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings
herausgegeben von Mark Maybury, Oliviero Stock und Wolfgang WahlsterInhaltsverzeichnis
- Long Papers.
- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications.
- Discovering the European Heritage Through the ChiKho Educational Web Game.
- Squidball: An Experiment in Large-Scale Motion Capture and Game Design.
- Generating Ambient Behaviors in Computer Role-Playing Games.
- Telepresence Techniques for Controlling Avatar Motion in First Person Games.
- Parallel Presentations for Heterogenous User Groups – An Initial User Study.
- Performing Physical Object References with Migrating Virtual Characters.
- AI-Mediated Interaction in Virtual Reality Art.
- Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition.
- AmbientBrowser: Web Browser for Everyday Enrichment.
- Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides.
- Drawings as Input for Handheld Game Computers.
- Let’s Come Together — Social Navigation Behaviors of Virtual and Real Humans.
- Interacting with a Virtual Rap Dancer.
- Grounding Emotions in Human-Machine Conversational Systems.
- Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation.
- Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games.
- Disjunctor Selection for One-Line Jokes.
- Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen.
- Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours.
- Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information.
- Short Papers.
- Entertainment Personalization Mechanism Through Cross-Domain User Modeling.
- User Interview-Based Progress Evaluation of Two Successive ConversationalAgent Prototypes.
- Adding Playful Interaction to Public Spaces.
- Report on a Museum Tour Report.
- A Ubiquitous and Interactive Zoo Guide System.
- Styling and Real-Time Simulation of Human Hair.
- Motivational Strategies for an Intelligent Chess Tutoring System.
- Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario.
- Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content.
- Content Adaptation for Gradual Web Rendering.
- Getting the Story Right: Making Computer-Generated Stories More Entertaining.
- Omnipresent Collaborative Virtual Environments for Open Inventor Applications.
- SpatiuMedia: Interacting with Locations.
- Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets.
- Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games.
- Demos.
- Webcrow: A Web-Based Crosswords Solver.
- COMPASS2008: The Smart Dining Service.
- DaFEx: Database of Facial Expressions.
- PeaceMaker: A Video Game to Teach Peace.
- A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games.
- Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit.
- Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism.
- Tagsocratic: Learning Shared Concepts on the Blogosphere.
- Delegation Based Multimedia Mobile Guide.
- Personalized Multimedia Information System for Museums and Exhibitions.
- Lets Come Together – Social Navigation Behaviors of Virtual and Real Humans.
- Automatic Creation of Humorous Acronyms.