Advances in Computer Graphics IV | ISBN 9783642840609

Advances in Computer Graphics IV

herausgegeben von W.T. Hewitt, Michel Grave und Michel Roch
Mitwirkende
Herausgegeben vonW.T. Hewitt
Beiträge vonE. Fiume
Herausgegeben vonMichel Grave
Beiträge vonI. Herman
Herausgegeben vonMichel Roch
Beiträge vonR.J. Hubbold
Beiträge vonW.T. Hewitt
Beiträge vonA. Gagalowicz
Beiträge vonC. Bouville
Beiträge vonK. Bouatouch
Beiträge vonT. Nadas
Beiträge vonA. Fellous
Buchcover Advances in Computer Graphics IV  | EAN 9783642840609 | ISBN 3-642-84060-4 | ISBN 978-3-642-84060-9

Advances in Computer Graphics IV

herausgegeben von W.T. Hewitt, Michel Grave und Michel Roch
Mitwirkende
Herausgegeben vonW.T. Hewitt
Beiträge vonE. Fiume
Herausgegeben vonMichel Grave
Beiträge vonI. Herman
Herausgegeben vonMichel Roch
Beiträge vonR.J. Hubbold
Beiträge vonW.T. Hewitt
Beiträge vonA. Gagalowicz
Beiträge vonC. Bouville
Beiträge vonK. Bouatouch
Beiträge vonT. Nadas
Beiträge vonA. Fellous
This fourth volume of Advances in Computer Graphics gathers together a selection of the tutorials presented at the EUROGRAPHICS annual conference in Nice, France, Septem ber 1988. The six contributions cover various disciplines in Computer Graphics, giving either an in-depth view of a specific topic or an updated overview of a large area. Chapter 1, Object-oriented Computer Graphics, introduces the concepts of object ori ented programming and shows how they can be applied in different fields of Computer Graphics, such as modelling, animation and user interface design. Finally, it provides an extensive bibliography for those who want to know more about this fast growing subject. Chapter 2, Projective Geometry and Computer Graphics, is a detailed presentation of the mathematics of projective geometry, which serves as the mathematical background for all graphic packages, including GKS, GKS-3D and PRIGS. This useful paper gives in a single document information formerly scattered throughout the literature and can be used as a reference for those who have to implement graphics and CAD systems. Chapter 3, GKS-3D and PHIGS: Theory and Practice, describes both standards for 3D graphics, and shows how each of them is better adapted in different typical applications. It provides answers to those who have to choose a basic 3D graphics library for their developments, or to people who have to define their future policy for graphics.