What is the Avatar? von Rune Klevjer | Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition | ISBN 9783839445792

What is the Avatar?

Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

von Rune Klevjer
Mitwirkende
Autor / AutorinRune Klevjer
Nachwort vonStephan Günzel
Nachwort vonJörg Sternagel
Nachwort vonDieter Mersch
Buchcover What is the Avatar? | Rune Klevjer | EAN 9783839445792 | ISBN 3-8394-4579-5 | ISBN 978-3-8394-4579-2

What is the Avatar?

Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

von Rune Klevjer
Mitwirkende
Autor / AutorinRune Klevjer
Nachwort vonStephan Günzel
Nachwort vonJörg Sternagel
Nachwort vonDieter Mersch
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.